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IntroductionEdit

This is a common thread for both L4D games, because they use the same engine, hence the console commands are the same too. I made this guide primarily for L4D2 however, since all maps from L4D can be played now as DLCs for L4D2.

But still, if you want to make some good old fashioned screenshots from L4D, be my guest :>

How to "Cheat"Edit

First of all, enable developer console from the options in the game (or see the Binds section).

If you want to enable all the cool console commands I talk about here in your game, you need to enable "cheating". To do this, you must be hosting the game (listenserver). That's why you can have cheats enabled only in your LAN games (in single player mode the server is your computer), or on your own dedicated server you can manage.

So create a LAN game by typing in your console (default the "" key or "~" if you like - under the ESC):

map cXmY


where "c" stands for a campaign and "m" for a map from the campaign.

Enable cheats:

sv_cheats 1


The console has a auto-matching function, so when you start typing anything, it will search for commands that match what you typed. If you type a whole command (e.g. "map") and hit space, it will show you options for that command. You can browse those options by pressing down or up arrows.

Most commands also have a brief description, which is shown after typing the command without parameters. Here is also listed current and a default value, if there is one. So don't be afraid to change anything :>

Example:

] adrenaline_duration
"adrenaline_duration" = "300" ( def. "15.0f" )


Console CommandsEdit

Now all the fun starts here. Developer console in this game allows you to do pretty much ANYTHING. Since you can google the list of all commands quite easily (even with descriptions, e.g. Console_commands - here is not everything though), I will point out here some that are particularly useful for our needs (taking awesome screenshots :P).

Visual TweaksEdit

To get rid of everything that is in the way of a good screenshot, do as follows:

Hiding the HUDEdit

hidehud 4


This will disable HUD and the names over characters as well, but also disables the weapon list in the fashion you won't be able to switch between weapons. So what you probably want to do is a combination of the following commands:

hidehud 64

cl_drawhud 0


where the former disables HUD and the names, the latter hides the weapon list, while it remains still active.

r_drawviewmodel


Hides arms and a gun (means you will still able to fire :>).

Turn off the glowEdit

cl_glow_blur_scale 0


Disables glow around players and usable objects by reducing its size to zero.

Turn off the crosshairEdit

crosshair 0


Game Tweaks and CheatsEdit

Other commands which come in handy while screenshotting:

Toggle noclip or flying-around-as-you-likeEdit

noclip


Toggle third person viewEdit

thirdpersonshoulder


"Give" commandEdit

give x


God modeEdit

god 1


Alternatively you can use give health, which also picks you up when incapacitated.

"Spawn" commandEdit

z_spawn x


where x is any special infected - hunter / boomer / smoker etc. Spawns a common infected when none specified. Zombies spawn where are you looking at the moment.

Andrenaline durationEdit

adrenaline_duration x


where x is time in seconds.

Instant special ammoEdit

upgrade_add incendiary_ammo


Female boomerEdit

z_female_boomer_spawn_chance x //in per cent


Just for the hell of it :>

BindsEdit

Locate the autoexec.cfg file and open it with a (plain) text editor. Every command here will be executed right after the game starts. Now obviously not everything there needs to be executed at every start of the game (after it was binded once), but I like to keep the code there for transparency of what changes i did.

Path: [L4D2-Installation-Folder]\left4dead2\cfg\autoexec.cfg


My autoexec fileEdit

con_enable "1"
bind "" "toggleconsole"


Note that these two things can be changed also from the options in the game, but I like to keep it here as well.

Setup for taking screenshotsEdit

bind "c" "hidehud 64; cl_drawhud 0; r_drawviewmodel 0; cl_glow_blur_scale 0; crosshair 0"


Restoring everything to default valuesEdit

bind "g" "hidehud 0; cl_drawhud 1; r_drawviewmodel 1; cl_glow_blur_scale 3; crosshair 1"


Note that the binds you could also change directly in the file config.cfg in the same folder, but again I like to keep everything in one place to separate the defaults and the things I changed. Also the config file is sorted alphabetically after starting the game, which makes it quite untransparent.

As you can see from the examples before, you can join several commands to be executed at once, however this is limited to the number of characters I don't know exactly (+- first as long as two commands below). But it is also handy while spawning zombies, for example:

bind "1" "z_spawn;z_spawn;z_spawn;z_spawn;z_spawn;z_spawn;z_spawn;z_spawn;z_spawn;z_spawn;z_spawn;z_spawn;z_spawn;z_spawn;z_spawn;z_spawn;z_spawn;z_spawn;z_spawn;z_spawn;z_spawn;z_spawn;z_spawn;z_spawn;z_spawn;z_spawn;z_spawn;z_spawn"
bind "2" "z_spawn witch;z_spawn witch;z_spawn witch;z_spawn witch;z_spawn witch;z_spawn witch;z_spawn witch;z_spawn witch;z_spawn witch;z_spawn witch;z_spawn witch;z_spawn witch;z_spawn witch;z_spawn witch;z_spawn witch;z_spawn witch"
bind "3" "z_spawn hunter; z_spawn hunter; z_spawn hunter"
bind "4" "z_spawn boomer;z_spawn boomer;z_spawn boomer"
bind "5" "z_spawn smoker; z_spawn smoker; z_spawn smoker"
bind "6" "z_spawn charger; z_spawn charger; z_spawn charger"
bind "7" "z_spawn jockey; z_spawn jockey; z_spawn jockey"
bind "8" "z_spawn spitter;z_spawn spitter;z_spawn spitter"
bind "9" "z_spawn tank"
bind "0" "z_spawn tank; z_spawn tank; z_spawn tank; z_spawn tank; z_spawn tank; z_spawn tank; z_spawn tank; z_spawn tank; z_spawn tank"


Listenserver.cfgEdit

This file is also located in cfg folder, and its contents are executed every time the map changes. Here is place for the commands that are map-specific, i.e. they are reset to default values with a new map.

My listenserver fileEdit

z_difficulty Hard
z_female_boomer_spawn_chance 50


Brightness settingEdit

Except the obvious that for the best looking screens you need to have the graphical details on max setting and resolution as high as possible (downsampling), I would like to point out that you want to have the brightness setting on the darkest level (to the right) at all times, for the better feel of the game.

Film grain settingEdit

Also, and I cannot emphasize this enough, you want to have the film grains setting to be set at the most on the default value, in the dark maps maybe even lower. This is very important, because while in the game the higher levels of grain may look cool, the steady screenshots will look very noisy.

Telephoto lensEdit

I never managed to make get the fov commands to work, but the default fov is supposedly 90, so it should be high enough. A good trick how to make your fov a lot lesser though, is to take a sniper rifle and zoom in. With the HUD disabled, you will achieve the true telephoto lens effect. Unfortunately, you can't zoom in while noclip is enabled. But you can always fly to some roof, turn off noclip and zoom there.

HDR effectEdit

How to achieve a HDR effect in you screens: ''use an adrenaline shot:

adrenaline_duration 600; give adrenaline; give sniper_military


and zoom in to get rid of the bloody borders of the screen. (or possible use another "hidehud" value, or "hide viewmodel")

Make use of the z_spawn command, don't wait for the opportunity for a good screenshot to come, rather create one (or many) yourself!

While playing casually with friends over LAN and not taking screens, I like to have my autoexec file edited as follows.

Visual configurationEdit

Crosshair tweakEdit

Since the default crosshair is just so big and ugly, I configured mine like this:

cl_crosshair_red 0
cl_crosshair_green 0
cl_crosshair_blue 0
cl_crosshair_alpha 200
cl_crosshair_dynamic 0
cl_crosshair_thickness 1


Note that after this set of commands the crosshair is sometimes literally invisible, so you may want to consider that.

Guns tweakEdit

In general, guns in L4D2 are too much "in your face", particularly a Desert Eagle. To fix this, here is the command which sets the distance of a gun from the camera:

cl_viewmodelfovsurvivor 65


I found out that the most natural-feeling setting for me is 65 on a 1920x1200 resolution.

Disable hudEdit

Health bars can still be accessed by hitting TAB, disables player names, reduces glow:

bind "e" "hidehud 64; cl_drawhud 0; r_drawviewmodel 1; cl_glow_blur_scale 1; crosshair 1"


Restore hudEdit

And again restoring everything to default values:

bind "g" "hidehud 0; cl_drawhud 1; r_drawviewmodel 1; cl_glow_blur_scale 3; crosshair 1


And a little bit of cheatingEdit

bind "p" "give sniper_military; give katana; give molotov; give first_aid_kit; give adrenaline"
bind "t" "give health"
bind "n" "noclip"


ConclusionEdit

I hope this guide helps anyone who seeks knowledge of taking screenshots "properly" in Left 4 Dead games :) It might be a little too extensive, but I wanted everyone to understand how you can customize your game to be screenshot-ready from scratch. Here is summed up pretty much everything useful that my friends and I found over years of playing L4D. So again, hope it helps, and screenshot away!

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